<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Is it the Brain or the Game? Gender Differences in Gaming</title> <atom:link href="http://brainblogger.com/2008/03/06/is-it-the-brain-or-the-game/feed/" rel="self" type="application/rss+xml" /><link>http://brainblogger.com/2008/03/06/is-it-the-brain-or-the-game/</link> <description>Topics from multidimensional biopsychosocial perspectives</description> <lastBuildDate>Tue, 22 May 2012 11:07:03 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>By: Gdarks</title><link>http://brainblogger.com/2008/03/06/is-it-the-brain-or-the-game/#comment-605251</link> <dc:creator>Gdarks</dc:creator> <pubDate>Sun, 28 Aug 2011 10:02:27 +0000</pubDate> <guid isPermaLink="false">http://brainblogger.com/2008/03/06/is-it-the-brain-or-the-game/#comment-605251</guid> <description>Speaking as a female, I don&#039;t find games involving winning territory interesting nor do i understand the appeal. On the other hand, I enjoy puzzle games, games with collectible prizes, stealth games and games with unfolding story lines or realistic choices and consequences (rpg) I also find objectives of defending territory or survival (horror) much more understandable. I can&#039;t conceive of a reason I would attack another group, but I can imagine defending myself, my home and loved ones or killing some biological weapons created monsters. I find collectibles (eg little big planet) almost impossible to resist &amp; the possibility of higher achievement and more story (eg metal gear solid, assassin&#039;s creed) tends to make me try. Portal did it with humor and secrets. Started playing to hear jokes, kept trying to find hidden things for achievements. Rank or leveling up not so interesting. It&#039;s definitely the game design. Female avatars don&#039;t help if female cannot imagine herself ever doing what the character does in that situation. There has to be backstory for immersion. Women play MMOs. Collecting, teamwork and role playing work. Making war for no known reason does not appeal. Surely this is intuitive. Stealing territory is risk taking and aggressive and would require a complex backstory to support it, not just let&#039;s beat anonymous opposing team / AI.</description> <content:encoded><![CDATA[<p>Speaking as a female, I don&#8217;t find games involving winning territory interesting nor do i understand the appeal. On the other hand, I enjoy puzzle games, games with collectible prizes, stealth games and games with unfolding story lines or realistic choices and consequences (rpg) I also find objectives of defending territory or survival (horror) much more understandable. I can&#8217;t conceive of a reason I would attack another group, but I can imagine defending myself, my home and loved ones or killing some biological weapons created monsters. I find collectibles (eg little big planet) almost impossible to resist &amp; the possibility of higher achievement and more story (eg metal gear solid, assassin&#8217;s creed) tends to make me try. Portal did it with humor and secrets. Started playing to hear jokes, kept trying to find hidden things for achievements. Rank or leveling up not so interesting. It&#8217;s definitely the game design. Female avatars don&#8217;t help if female cannot imagine herself ever doing what the character does in that situation. There has to be backstory for immersion. Women play MMOs. Collecting, teamwork and role playing work. Making war for no known reason does not appeal. Surely this is intuitive. Stealing territory is risk taking and aggressive and would require a complex backstory to support it, not just let&#8217;s beat anonymous opposing team / AI.</p> ]]></content:encoded> </item> <item><title>By: UriShare</title><link>http://brainblogger.com/2008/03/06/is-it-the-brain-or-the-game/#comment-99061</link> <dc:creator>UriShare</dc:creator> <pubDate>Sat, 08 Mar 2008 11:05:55 +0000</pubDate> <guid isPermaLink="false">http://brainblogger.com/2008/03/06/is-it-the-brain-or-the-game/#comment-99061</guid> <description>[...] Is it the brain or the game? gender differences in gaming   If we take video gaming out of its narrow context of two teenage geeks furiously clawing their consoles in a death match, to its broader modern context, I do think that the problem why men have &quot;traditionally&quot; found video games more reward     Submitted: 3 minutes ago  Category: Gaming  Submitter: RssFeed   Website: brainblogger.com  Report this link: Click here to report   Comments: 0 [...]</description> <content:encoded><![CDATA[<p>[...] Is it the brain or the game? gender differences in gaming   If we take video gaming out of its narrow context of two teenage geeks furiously clawing their consoles in a death match, to its broader modern context, I do think that the problem why men have &#8220;traditionally&#8221; found video games more reward     Submitted: 3 minutes ago  Category: Gaming  Submitter: RssFeed   Website: brainblogger.com  Report this link: Click here to report   Comments: 0 [...]</p> ]]></content:encoded> </item> <item><title>By: wolf</title><link>http://brainblogger.com/2008/03/06/is-it-the-brain-or-the-game/#comment-98246</link> <dc:creator>wolf</dc:creator> <pubDate>Fri, 07 Mar 2008 14:18:32 +0000</pubDate> <guid isPermaLink="false">http://brainblogger.com/2008/03/06/is-it-the-brain-or-the-game/#comment-98246</guid> <description>Have a look at &lt;a href=&quot;http://factsandfactoranalysis.wordpress.com/2008/03/05/brains-video-games-and-experimental-design-analysis/&quot; rel=&quot;nofollow&quot;&gt;Facts and factor analysis&lt;/a&gt;.I do think that Hoeft et al.&#039;s study is fundamentally flawed in another way --- they didn&#039;t control success in the video game. The results don&#039;t really indicate gender differences in the reward system, but solely in reacting to success in the game. Since men were more successful, their brain&#039;s reward system was more highly activated.</description> <content:encoded><![CDATA[<p>Have a look at <a href="http://factsandfactoranalysis.wordpress.com/2008/03/05/brains-video-games-and-experimental-design-analysis/" rel="nofollow">Facts and factor analysis</a>.</p><p>I do think that Hoeft et al.&#8217;s study is fundamentally flawed in another way &#8212; they didn&#8217;t control success in the video game. The results don&#8217;t really indicate gender differences in the reward system, but solely in reacting to success in the game. Since men were more successful, their brain&#8217;s reward system was more highly activated.</p> ]]></content:encoded> </item> </channel> </rss>
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